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A Framework for Realistic Real-Time Walkthroughs in a VR Distributed Environment
Ref: HURRAY-TR-0125       Publication Date: 1, May, 2001

A Framework for Realistic Real-Time Walkthroughs in a VR Distributed Environment

Ref: HURRAY-TR-0125       Publication Date: 1, May, 2001

Abstract:
Virtual and augmented reality (VR/AR) are increasingly being used in various business scenarios and are important driving forces in technology development. However the usage of these technologies in the home environment is restricted due to several factors including lack of low-cost (from the client point of view) high-performance solutions. In this paper we present a general client/server rendering architecture based on Real-Time concepts, including support for a wide range of client platforms and applications. The idea of focusing on the real-time behaviour of all components involved in distributed IP-based VR scenarios is new and has not been addressed before, except for simple sub-solutions. This is considered as “the most significant problem with the IP environment” [1]. Thus, the most important contribution of this research will be the holistic approach, in which networking, end-systems and rendering aspects are integrated into a cost-effective infrastructure for building distributed real-time VR applications on IP-based networks.

Authors:
Hans Hansson
,
Peter Altenbernd
,
Filipe Pacheco
,
Eduardo Tovar




Record Date: 1, May, 2001